
In the end though, we will boil it down to a handful of tools and procedures that can help you get most of the Unwrapping done efficiently and accurately through looking at some common workflows. This is to get a broad understanding of the process and tools. The goal of this article is to cover as much of the unwrapping process as possible for as many workflows as possible. In edit mode, use the “U” key for the unwrap menu and transformation and selection tools in the UV Editor and 3D Viewport supplement well. Instead utilize different techniques on different parts. Remember that you don’t need to unwrap your whole mesh at once. Using Blender for UV Mapping, you can get far by using Smart UV unwrap together with the regular unwrap operation. But instead appreciate the cool technology.

After having read this article however, I hope that you are one of those people that does not think this way. A mini game tucked right in the middle like a massive roadblock that does not fit along with all the creativity surrounding it.

UV Mapping is by many considered being the most boring part of the entire 3D art pipeline.
